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פורומים פורום צעירים 18 ומטה פורום אהבה כללי זוכרים את המשחק שכולם ניסו? -הבטחתי- הפי...

זוכרים את המשחק שכולם ניסו? -הבטחתי- הפיתרון המלא :)

✍️ מישמוש 📅 03/07/2004 12:32 👁️ 210 צפיות 💬 5 הודעות
זוכרים שהיו פה מלא שניסו להצליח במשחק הזה..
http://www.albartus.com/motas/

ובסוף הייתי צריכה לתת לכם את הפיתרון לכל השלבים 😁 אז הבטחתי...
והנה זה..
וסליחה שפתחתי נושא חדש פשוט לא מצאתי את הנושא של המשחק...


Logan Interactive: Mystery of Time and Space
http://www.albartus.com/motas/
============================================
Complete walkthru by Richard Chiswell
© Beebware. http://www.beebware.com/
--------------------------------------------


Level 1
=======
Click on the POSTER on the rear wall, you
will 'pick it up'. Use it on the door and
it will slide under it.

Click on the PILLOW on the BED: you will
receive a KEY (LOCKER). Use the KEY (LOCKER)
to open the front-most ('nearest' to you)
locker.

Click on the box at the bottom of the locket
to get a SCREWDRIVER. Use the screwdriver
to under the painting on the right wall. You
will receive A SCREW. Use the screw in the
doors keyhole and the doorkey will fall onto
the poster.

Click on the poster to receive the DOOR KEY
and use the key to exit the room.


Level 2
=======
Click on the box on top of the cabinet to
get a DISKETTE BOX. Proceed to the left
room.

Click on the bottom-right pin of the Commdore
flag. Use the SHARP PIN you receive on the
DISKETTE BOX to get a DISKETTE. Click/Zoom
onto the computer. Put the DISKETTE in the
floppy drive and the press the green POWER
BUTTON. The computer will then boot up
and give you the 'Security Doorlock Password'
(seems to be 12864). Click 'back' and go
back to the rightmost room (where you
got the diskette box).

Click/Zoom onto the security panel and
enter the 'Security Doorlock Password'.

Click on the door to exit.


Level 3
=======
Go to the right most room. Arrange the floor
tiles so the white lines lead from the rear
mouse hole on the right to the rear mouse
hole on the left.

If you imagine the tiles numbered thusly:
[poster]
1 2 3 4
[door] 5 6 7 8
9 10 11 12
Then click the following tiles:
8,8,8,7,6,5,5,5
The rat will then exit to the next room.

Press the LIGHT SWITCH to reveal the loose
tiles on the wall. Collect all three (in
any order). Return to the left most room.

Click on the right-front piece of the
bridge (labelled BRIDGE PART). The bridge
will now lift. Put the STONE TILES into
the INSERTATION SLOTS (they will only
fit into their own holes). Now you've got
to get the 'out of reach button' pressed.
First arrange the tiles so a path/trail goes from
the goove on the right hand side of the
glass box to the left. To arrange this,
click the right stone tile twice, middle tile
once and left twice.

Put the empty DISKETTE BOX over the rat
hole to make a rat trap. When the RAT is
out of the hole, click on the RAT TRAP
to catch it. Once you've got the HEAD
IN A BOX, click on the glass tiles to get
the head following the lines to press
the button.

Click on the CHAIR to move it forward
and then click on the left-front piece
of the bridge (now labelled 'BRIDGE PART')
to lower the bridge. Exit through the door,


Level 4
=======
Go left and pick up a piece of FIRE WOOD
from the fire. Go right twice until you
are in the 'Acme Machine room'. Put
the PIECE OF WOOD in the machine's
circular PLACEHOLDER. Press the green
button on the machine to turn it on.

Get the piece of burning wood and
go left twice until you are back in the
fireplace room. Put the PIECE OF BURNING
WOOD on the FIREWOOD to light the fire.

Click on the SECURITY PANEL (next to the
door) to get a triangular object. Go
right twice again until you reach the
'Acme Machine room'.

Put the TRIANGLE on the machine's circular
PLACEHOLDER and press the green button.
Get the triangle pieces and return left
twice to the fireplace room.

Open the security panel and arrange
the pieces so they all fit and the bolt
can slide across. It should look something
like this:

----| |--| Another object
| | _|
Big triangle | ||
| ||||
| ||___====BOLT
| |
|___| An Object
---|
Small triangle |
|
|

Click back and exit through the door.


Level 5
=======
Slide the left BIG BOX across (the
one that's upside down). Then click
on the CABINET to slide it across
to reveal a door. Go left through
the door.

Click on the keypad and you will
see a grid of yellow faces arrange
as thus:
[spinny thing]
1 2 3 4
5 6 7 8
9 10 11 12


You've then just got to click on
the 'wrong ones' (ie that don't
fit the pattern). Using the sequence
above, the order it:
6: (yellow unhappy face)
7: (F - all rest are vowels)
11: (circle - all rest have straight sides)
4: (No.5 - all rest are even numbers)
6: ('stick man' - all the rest of lines
are straight and have even numbers of
points)
7: ('L' - doesn't "join" ends with any
other piece)
8: ('W' - not sure about reason)
9: ('H' on side with line. All rest have
even number of 'sticks')
10: ('P' - not sure about reason)
12: (not sure about reason)
11: (two 'c's back to back - all the rest
are a curve+a straight line)
6: (green fronted castle - in same horizontal
and vertical lines as other green
castles)
10: (two shapes touching at points with space
in centre. All others just touch the other
shape in one place only)
1: (only one to have a 'thin' line on the left)
7: (MS - not a computer acronym: more 'business'
as MS=Microsoft)
6: (blue, red, yellow, green - not sure about reason)
6: (6 dots - only one to correspond with its
position on the gird)
9: (two out blobs - won't 'fit' into neighbours)
7: (diamond - not sure about reason)
4: (not sure about reason)
5: (not sure about reason)
11: (7:3 - the ':' is the divide symbol - all
the rest equal ten)
12: (2042 - not a double of the previous number)
1: (missing wedge on left - not sure about reason)
11: (not sure about reason)
6: ('-' - only one to use a single line)
2: (1101 - not sure about reason)

Go 'back' and then go ro the right most room.
Slide the CABINET back to block the door and
slide the BIG BOX back left. Open the SMALL
PANEL to get A KEY. Move the BIG BOX right
again and then slide the CABINET BACK. Go
to the left room and use the key in the door.



Level 6
=======
Move the WELCOME MAT and you will see the
key. Simple? Nope, the key's just fallen through
the grating - so best go rescure it.
Go to the room to the right and open the
CABINET DOOR. Take the SCREWDRIVER and
go left back to the motorcycle room.

Use the SCREWDRIVER on one of the motorcycles
HEADLIGHTS to get a LIGHTBULB. Go back to
the right room and click on the RADIO (on
the chair) to get two batteries. Open the
CURTAINS and then put the lightbulb and
batteries in the FLASH LIGHT. Take the
FLASH LIGHT.

Move the carpet to reveal 4 tiles. The
tiles operate as such:
1 2
3 4

1=inverts: 1 2 4
2=inverts: 2 3 4
3=inverts: 1 3 4
4=inverts: 1 4

The aim is to make all the tiles 'fall
down'. The sequence is 3-1-4.

Use the FIRE HOSE by clicking on it
and then on the TRAPDOOR. Go down the
TRAPDOOR and then use the FLASH LIGHT
to provide some illumination. Go LEFT
and get the ROOM KEY from next to
the locker. Return to the start room
by going RIGHT, UP, LEFT and then use
the key in the door.


Level 7
=======
Final level!

You start off in the main 'ELEVATOR ROOM'.
Go to the left room and take the BLUE WHEEL
off the PAINTING. Go right back to the
main elevator room and put the blue wheel
on the left most tube.

Enter the ELEVATOR, go up and then
go right. Open the top drawer of the cabinet
on the right to get the green wheel. Go left
and go back down to the ELEVATOR ROOM.

Put the Green Whheel on the right-most tube.
Go back up, right, down, right (through the
door with the 'green wheel' at the top - this
is the door you just opened). Go up the
ladder. Open the right hand drawer of the
desk and take the PEN. Go down the hole
on the right. Take the piece of PAPER from
the desk.

Return to the ELEVATOR ROOM by going up,
left-down, left, up, left, and down. Then
go left (back to the room where you found
the blue wheel). Put the PAPER on top
of the LETTER on the desk. Use the PEN
on the PAPER to make a new letter.

Now to post it. Go right, up, right, down,
and right. Put the LETTER in the MAIL SNAIL
OUTBOX. Go left and then return to the
room by going right. Open the MAIL SNAIL
INBOX and you should have a RED WHEEL.

Return to the ELEVATOR ROOM by going left,
up, left, and down. Put the RED WHEEL on
the middle tube.

Go up, right, down, right (entering the
MAIL SNAIL room), up, down-right, right,
and up.

Check the locker. You should get a FLOPPY
DISK. Go right, and put the FLOPPY DISK
in the computers DISK DRIVE.

Now use the blue, red and green wheels
to generate the color shown on the
wheel at the top of the TELE-TRANSPORTER.

I had to use the following:
GREEN+RED = YELLOW
BLUE+GREEN = CYAN
RED+BLUE = PURPLE

Once the three wheels and the wheel on the
TELE-TRANSPORTER have turned GREY, then use
the PANEL. It should say 'Ready for user
input'. Enter the TELE-TRANSPORTER and you
have finished the game.

Logan Interactive: Mystery of Time and Space
http://www.albartus.com/motas/
============================================
Complete walkthru by Richard Chiswell
© Beebware. http://www.beebware.com/
--------------------------------------------
אם אתם לא מבינים משהו.. תשאירו הודעה פה... או שתפנו אליי בפרטי...
😁
תודה וכל הכבוד על ההשקעה!! אבל אני לא ממש טובה באנגלית.. :roll:
אם יש ביקוש אז אין לי בעיה לתרגם לעברית 😁 בשביל מה אני דוברת אנגלית ?!
אז מי שרוצה שיגיד... אם יהיו כמה שירצו אז אני אתרגם...
תודה דורין
יאכ אנגלית...חחחחחחחחחח בכל מקרה אני לא הייתי פה שנתת את המשחק הזה אז אני לא יודעת על מה מדובר...אבל כמו שאני רואה השקעת!!
כל הכבוד לך חמודה.....!

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